The core of innovation @MIX2015
Published in: Design
Transcript
- 1. INNOVATION YAHOO mobile + design THE CORE OF EMPATHY & EXPERIMENT
- 2. Joe Hsia UX Designer Kaba Su UX Designer
- 3. INNOVATION
- 4. 存續 Business viability 可行 Technology feasibility 需求 User desirability innovation
- 5. UXUser eXperience
- 6. UCDUser Centric Design
- 7. Optimization
- 8. Incremental innovation
- 9. the future is now?
- 10. Radical Innovation
- 11. Radical Innovation
- 12. Radical Innovation
- 13. Technology Change Meaning Change
- 14. Radical Innovation
- 15. 2345N1
- 16. 0 2 3 4 5 N 1
- 17. 0 1
- 18. Empathy
- 19. Experiment
- 20. U USER & EMPATHY
- 21. Meaningful innovation start with USERS
- 22. Go out and be Curious
- 23. Walk into their daily lives ,
- 24. Visit their favorite spots
- 25. Collect stories behind objects
- 26. The role of internet in daily lives
- 27. Immerse in the context
- 28. From user data to insights
- 29. Digest insights and form POV
- 30. WHYs ?
- 31. Digest insights and form POV Convenience Community Trust
- 32. APP
- 33. , Are meanings and empathy enough to help us move from 0 to 1 ?
- 34. E EXPERIMENT
- 35. 0 1
- 36. 0 1
- 37. 0 1
- 38. 0 1
- 39. design/build products people love
- 40. What lean startup taught us… fail fast, often and smart,
- 41. fail fast, often and smart, What lean startup taught us…
- 42. What building products at Yahoo is fast, often and smart,learn
- 43. how?
- 44. empathy
- 45. data
- 46. empathy/data hypothesis
- 47. brainstorming/ how might we
- 48. ideation
- 49. storyboarding
- 50. prototyping
- 51. iteration
- 52. iteration empathy/data hypothesis
- 53. empathy/data iteration hypothesis
- 54. experimentempathy/data hypothesis
- 55. good/great ideas aren’t enough
- 56. execution
- 57. S SPACE & CULTURE
- 58. Magic happens when we work at the same SPACE
- 59. The magic field designed for open, transparent and fast communication
- 60. Make it tangible: what you see is what you get
- 61. Find your collaboration tool: ideas can’t wait
- 62. Creative Abrasion Creative Agility Creative Resolution Linda Hill: How to manage for collective creativity
- 63. Innovation leaders understand that their role as leaders is to set the stage, not perform on it Linda Hill: How to manage for collective creativity
- 64. REPEAT R
- 65. U S E R
- 66. RS EINNOVATION U SE
- 67. RS EINNOVATION SPACE & CULTURE USER EXPERIMENT REPEAT
- 68. At Yahoo, innovation is a REPEAT of “starting and staying with USERS”, “giving the team the SPACE to be inspired and ideate”, and “EXPERIMENT over and over again.”
- 69. Innovation is like exploring the sea
- 70. yahoomode.tumblr.com