Ads in Mobile Apps and Gamges 101 @ NDC Oslo 2015
Published in: Mobile
Transcript
- 1. Ads in Mobile Apps and Games 101 Alan MendeleviΔ Founder & CEO AdDuplex alan@adduplex.com @ailon
 - 2. Alan Mendelevich @ailon 15+ years development experience Founder & CEO of AdDuplex
 - 3. Empowering developers to help each other grow. • free advertising for your apps • utilize 100% of your ad space • 10,000+ apps, more than 1 billion ad impressions a month www.adduplex.com The largest cross-promotion network for Windows Phone and Windows Store apps
 - 4. Everybody loves ads! Right? Right!?
 - 5. App monetization models Advertising is the most popular on some platforms, important on all
 - 6. Why would I want to monetize with ads?
 - 7. No one buys apps anymore
 - 8. Minimal impact on game design (as opposed to F2P) * do not confuse with visual/graphic design
 - 9. Monetize the long tail in addition to in-app purchases (Freemium, F2P, premium features) only 1-2% of users will ever make an IAP
 - 10. Gateway to IAPs IAP to remove ads
 - 11. Not only for monetization
 - 12. Jumpstart your new titles App #1 App #2 App #3 New app
 - 13. Cross-promote with other publishers
 - 14. Mobile Advertising Terminology Primer
 - 15. Ad types
 - 16. Banners • Largest provider choice • Don’t interfere with the flow • Take up screen real estate
 - 17. Full screen ads Interstitial image ads Video ads Playable ads • Good user engagement • Don’t take up real estate during gameplay • Can’t show too often (needs a natural pause) • Can be “heavy”
 - 18. Offer walls • Can be user initiated • Show multiple ads • choice for the user • diluted for advertisers
 - 19. Native ads • Look like content • Can be non-intrusive (e.g. replace field ads in sports game) • Hardly accessible to indie developers
 - 20. Ad providers Ad networks Ad exchanges, mediators Direct deal marketplaces
 - 21. Basic terms • Impression ad displayed to user once • Click user tapped on the ad • CTR – click-through rate percentage of impressions resulting in clicks on the ad • IR – install rate percentage of clicks resulting in app installation
 - 22. Ad pricing models • CPM Cost per mille (thousand impressions) • CPC Cost per click • CPI Cost per install • CPA, CPL, etc. Cost per action, lead, etc.
 - 23. KPIs for Advertisers
 - 24. CTR – click-through rate Percentage of ad impressions resulting in clicks perfecting ad copy and campaign targeting Improve by
 - 25. IR – install rate Percentage of clicks resulting in app installation (for app/game advertisers) perfecting store listing, ad copy relevance (sometimes at the expense of CTR) Improve by
 - 26. CPI – cost per install For app/game advertisers increasing both CTR and IR Improve by
 - 27. ROI – return on investment Based on “deeper” internal metrics acquiring better users cheaper (trial & error, previous experience) Improve by
 - 28. KPIs for Publishers Just 2 things you actually care about
 - 29. eCPM Effective CPM – any ad sales model converted to CPM
 - 30. CPC → eCPM ππππππππ = πΆπΆπΆπΆπΆπΆ × πΆπΆπΆπΆπΆπΆ × 1,000 Example: • CPC = $0.10 • CTR = 1% (0.01) ππππππππ = $0.10 × 0.01 × 1,000 = $1
 - 31. CPI → eCPM ππππππππ = πΆπΆπΆπΆπΆπΆ × πΆπΆπΆπΆπΆπΆ × πΌπΌπΌπΌ × 1,000 Example: • CPI = $1 • CTR = 1% (0.01) • IR = 10% (0.1) ππππππππ = $1 × 0.01 × 0.1 × 1,000 = $1
 - 32. Fill rate A concept most developers are not familiar with
 - 33. Fill rate – percentage of ad requests resulting in ad impression Requests made Ads received • Almost never 100% for a single ad provider • Can vary dramatically based on the region and other factors • Smaato: “Worldwide, the average ad network fill rate was 10% in Q3 2011”
 - 34. Mitigating low fill rate Ad Provider 1 Ad Provider 2 Ad Provider N Cross promotion or “house ad”
 - 35. Last step – something with 100% fill rate • House ads – ads for your other apps or services, “public service” ads • Cross-promotion ad for a partner publisher • Cross-promotion network
 - 36. When monetizing with ads pay attention to…
 - 37. Some providers may calculate eCPM disregarding the fill rate Impressions Clicks CPC eCPM 1,000 10 $0.1 $1 Requests Impressions Clicks CPC eCPM 2,000 1,000 10 $0.1 $0.5 VS
 - 38. Real life example Microsoft pubCenter Google AdMob Actual fill rate adjusted eCPM = $421.96/2,423.53 = $0.17 (data available, but not reported explicitly) Actual fill rate adjusted eCPM = $98.65/1,302.563 = $0.08 (explicitly reported as Request RPM) Source: Imran Shafiq - https://danglingneuron.wordpress.com/2015/06/10/windows-phone-ad-network-review-part-2/
 - 39. It is incorrect to directly compare eCPM for different ad types $1 eCPM $5 eCPM VS
 - 40. Can you control minimum bid? Otherwise you may end up selling your space for pennies
 - 41. Why wouldn’t I monetize with ads?
 - 42. Arguments against ad monetization • Religion, allergy, etc. • Rarely/short running apps • Negative effect on UX (as any other attempts to monetize ) • Extra permission requirements/privacy concerns • High revenue unpredictability • Optimizing ad revenue takes time and effort
 - 43. Not many good reasons, actually…
 - 44. Thank you! Alan MendeleviΔ Founder & CEO AdDuplex alan@adduplex.com @ailon download the book at http://adplx.co/eBookAds
 
