Sunday, June 21, 2015

Mobile User Experience: The Phones Are Here to Stay

Mobile User Experience: The Phones Are Here to Stay

Mobile User Experience: The Complete Guide to Mobile
The complete guide to understanding and designing user experience for mobile websites and applications

The first bit of a 13 part series of designing for mobile applications, websites and services.

For the entire lesson, visit: https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/

PART 1 - THE PHONES ARE HERE TO STAY
To understand how to design for mobility and people, first you have to know the technology. We'll briefly review the growth of mobile, how mobile radios work, basics of sensors and hardware, and the difference between featurephones and smartphones. You'll be all set to start thinking about the global, universal scope of mobile phones.
Published in: MobileDesignTechnology

Transcript

  • 1. 1 Designing Mobile User Experiences 1) The phones are here to stay @shoobe01 @udemy
  • 2. 2 UX != UI • Field research • Face to face interviewing • Creation and administering of tests • Gathering, organizing, and presenting statistics • Documentation of personas and findings • Product design • Feature writing • Requirement writing • Graphic arts • Interaction design • Information Architecture • Usability • Visual design • Taxonomy creation • Terminology creation • Copy writing • Presentation and speaking • Working tightly with programmers • Brainstorm coordination • Company culture evangelism • Communication to stakeholders • Prototyping • Interface layout • Interface design
  • 3. 3 Course Outline Get the entire 13 part series, with resources and exercises, at: https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/ 1. The Phones are Here to Stay 2. People & Technology 3. Platform Choices 4. Hybrid or Native App? 5. Adaptive or Responsive? 6. Information Architecture 7. Outside & Between 8. Back & the Stack 9. Interface Design by Zones 10. Interaction & Touch 11. Input & Entry 12. Interaction & Specification 13. Designing at Scale