Monday, June 8, 2015

How to Write Addictive Feedback Loops

How to Write Addictive Feedback Loops

Ever wondered why products like Tinder, Candy Crush and slot machines are so addictive? The answer is in their feedback loop.
Published in: Design

 Transcript

  • 1. We can think of the structure of games and apps as the body of a car.
  • 2. Rubber, plastic, glassComponents Board, pieces
  • 3. Rubber, plastic, glassComponents Board, pieces Mechanics A turn based game Step on the gas to move forward
  • 4. Rubber, plastic, glassComponents Board, pieces Mechanics A turn based game Step on the gas to move forward Kill opponent's king Get to placesGoal
  • 5. Today, I’m going to show you what makes this car go. The car’s engine.
  • 6. It’s called a core game loop/feedback loop,
  • 7. and like the car’s engine, when it’s out of tune, the game won’t go very far.
  • 8. However when done right, players will repeat their actions again and again.
  • 9. They will try to get that friggin’ bird through the poles dozens of times,
  • 10. And swipe endlessly to pass a level in Candy Crush.
  • 11. doriadar@gmail.com Hi, my name is Dori. I make games and teach game design. WWW.DoriAdar.com